For Youth Leaders & Parents
The front door they'll walk through is a game.
Young people aren't going to start with a sermon series. They'll start with a phone screen. Name That Mask is the on-ramp — from a 90-second play to the conversation about who they really are, anchored in Christ.
How it works
From play to conversation in four steps.
01
They open the game
A 90-second tap-to-play card game called Name That Mask. No login. No sign-up. Just a phone screen and a scenario like 'Friday night, the moment of total silence comes. Your brain reaches for…' Three options. One mask. They pick.
02
The mask gets named
After a few rounds they see the eight archetypes — Performer, Orphan, Hider, Pleaser, Controller, Escapist, Achiever, Religious Mask. They start recognizing themselves. The script we hand them next: 'What does it cost you to live behind it?'
03
The conversation opens
From the game we route them to the Identity Assessment (free, 5 minutes), the archetype profile pages with the scripture truth opposite of each mask, and a 4-part email walk. By the time they hit your living room or small-group circle, they already know the language.
04
You take it home
Quest Mode is a facilitator-led group experience — phone-driven, big-screen-displayed, anonymous emotional check-ins, archetype reveal, scripture encounter, identity exchange. Built for a Friday-night youth gathering, college Bible study, or family dinner.
Why a game
The mask is a softer entry than a sermon.
- —Gen Z doesn't read 8-page tracts. They tap.
- —The mask is an honest, non-shaming entry point — nobody feels called out.
- —The game does the warm-up. Your conversation does the work.
- —Plays in pockets between classes, in waiting rooms, on the bus. Then opens at the dinner table.
Use it tonight
Run a group through Quest Mode.
A facilitator-led group experience. You drive it from your phone, the room watches the big screen, players join with a 6-character code. No app to install. Free to try.
Start a Quest session →